What Is Game Testing, Really? | 10 Days of Game Testing
What Is Game Testing, Really? | 10 Days of Game Testing 10 Days of Game Testing — Day 1 What Is Game Testing, Really? When I tested my first Unity prototype — a tiny 2D platformer made in a weekend jam — I remember one thing clearly: the “jump” felt wrong. Not broken, not crashing — but the player jumped like they were stepping through molasses. The designer said it felt ‘off’ but couldn't point to a reproducible bug. For the player, it was the difference between joy and frustration. This post is my attempt to explain, in plain language, what game testing actually is, how it differs from regular software QA, and how to start testing games in a way that teams actually find useful. By the end you'll have a real checklist, a shor...